How to program a card game in xcode
To follow along with this tutorial, you will need Xcode 4. If you still have Xcode 4. Also, to test the multiplayer functionality, you will need at least two devices running iOS 5 or better.
If you are new to this series, check out the introduction first. Then keep reading to impress your friends with the best card trick of all — your own multiplayer card game app! The goal is to win all the cards. You win cards by spotting a matching pair. At the start of each round, the dealer shuffles the deck and deals out the cards clockwise around the table until there are none left in the deck.
The cards are placed face down in front of the players. The players take turns in clockwise order. Two cards match if they have the same value, for example two kings.
The suit does not matter. This continues until one player has all the cards. With Snap! Above is the main screen of the app, and the first thing a player sees. She can decide to host a game that others can join, join a game hosted by someone else, or play a single-player game against the computer.
Pressing the Start button will begin the game; from that point on, no new players can join. Usually the players decide between themselves beforehand who will host the game, and everybody else then joins that game. The table view lists the available games there may very well be multiple people hosting a game. Here you tap on the game you want to join and wait until the host taps his Start button.
The game screen shows the players sitting around the table with their piles of face-up and face-down cards. Download the starter code here and open Snap. That looks a bit more exciting than the standard fonts, if you ask me. You have to write some code to make this happen. First, however, you need to tell UIKit about this font, so your app can load it.
Open Snap-Info. You also need to add the actual TTF file to the project. Simply drag it into the Supporting Files section:. Note that you need to check the Snap target in the Add to Targets section of the dialog box that pops up. Otherwise, the font file will not be included in the application bundle:. To avoid having to repeat this code over and over, make a category for it. Just to keep things tidy, I placed these two files into a new group named Categories:.
But the name of the font has no underscore. You should always use the name of the font itself, not its filename. To find out the name of a font, double-click it from Finder to open it in Font Book.
With these preparations in place, you can now set this new font on the buttons from your Main View Controller. At the top of MainViewController. Select the file and make sure the box in the Target Membership section is checked in the File Inspector in the righthand pane of the Xcode window :.
Font files are protected by copyright and often require license fees if you want to distribute them as part of your app. Fortunately for you, the Action Man font is free to use and distribute. The button titles look a lot better already, but a proper button has a border. These images have already been added to the project and are named Button. Add a new category to the project.
Put these into the Categories group as well, and then replace the contents of the. When you call this method on a UIButton object, it will give the button a new background image, and it will also set the font. How about when the app starts, the logo cards fly into the screen? The actual animation happens in performIntroAnimation. First, you place the cards off-screen, horizontally centered but vertically below the bottom of the screen. The animation is not perfect yet, though. It would be nicer if the buttons subtly faded into view while the cards were flying to their final positions.
Add the following lines to the bottom of prepareForIntroAnimation :. That makes the buttons fully transparent. Here you simply animate the buttons back to fully opaque. Only after the animations have completed should the buttons become available for tapping.
For now, just add this new instance variable to the implementation section:. Reportedly, the players cannot be more than about 10 meters or 30 feet away from each other when using Bluetooth. For more practice using Storyboards, check out my beginner series on YouTube. Note that it needs at least macOS The File Inspector is the first tab in the Utility Area and it shows details about the current highlighted file in the File Navigator.
Information such as the physical location of where the file is on your hard drive and other file properties:. The Quick Help Inspector shows you documentation about the method, class or keyword that your typing cursor is currently on. Suffice to say, this inspector will draw a blank unless your typing cursor is in the code editor over a valid method, class or keyword. The left-most button is the run button. This will build and run your application and launch your app in the iOS Simulator.
The button beside it will stop the execution of your application and return you to Xcode. Profile to measure various aspects of your application such as performance, memory usage and more. The dropdown beside the Stop button indicates which build target you want to run your can run an Apple Watch target too and you can also choose if you want to run it under the iPhone or iPad simulators or different version if you have them installed.
The status bar will show you what Xcode is currently doing. The debug area will show you console output and the state of various variables when you run your application. I have a detailed guide on how to deploy your app on an iOS device.
An Xcode Playground is a light weight editor for you to try out some code. This brings up a separate window where you can do various activities related to your app in the App Store. An archive is what Xcode calls a build of your app. Selecting one of your archives will give you an option to do various things with it, including sending it to the App Store.
These three sections in the Organizer will show you various metrics collected from your app being used by real users. This information is really valuable to use for improving your app in regards to making it more robust less crashing and more efficient using less resources. If this guide helped you, please let me know by leaving a quick comment below. Talk soon! Oh man did you hear the announcement from Apple?
New Airpod Pro! Great explanation, thanks for sharing such informative and valuable blog post so keep posting. Thanks for your all your efforts with keeping us up to date with the latest!
I really appreciate it! I have recently updated my Xcode to 11, and I am also learning Xcode so please bear with me. Trying to follow along on your youtube channel. Just created the project and cannot located main. I see AppDelegate. Hello, i think that i saw you visited my weblog so i got here to go back the choose?. I suppose its adequate to make use of some of your concepts!! Chris, I am new to this Xcode stuff and I have searched and searched for the answer I hope you can help. Thanks in advance.
Hello chris.. Hi Chris, you have been asked this many times already, but do you have a quick resorce guide pdf that i can reference to? Chirs, Do you have PDF of these files. Please mail me auminfotechin gmail. You were really close! How can i make sure it works perfectaly?? Do you know why? Maybe the simulator is too large? Try a different zoom level. Otherwise I think the tutorial is fantastic thus far!! This was a great guide! One thing though, when I click the run button, it only shows the bottom of the screen.
Do you think you could help? Hi Chris, I want to learn how to develop iphone apps. Basically like a normal weblink but for xcode. I am completely new to this…any help is appreciated. Nearby, I have found your tutorial, when I was looking for a hint to where the nice popup for filtering objects by sections formerly placed nearby the objects tab in Xcode 4 is gone in Xcode 5? Do you have the tutorials for the various app templates such as single view or master detail app version??
Hey Suriya, not at the moment, but thanks for that suggestion! Motivating Tutorial. Thanks for making the App development not that intimidating after all.
Hey Nejc, I want to introduce the syntax commands little by little. Is that a good way for you to learn, in your opinion? Instead of trying to learn all the commands at once before doing any practice. I appreciate your feedback! The clarity and detail is perfect. Thank you. Thank you for this wonderful website… i am new to programming and it helped me a lot… I was wondering if i could get some more information like dealing with tables and images…. Are there any books on xcode 5 in the market or any links for free!!!
Hey Rashu, thanks for your comment. There are actually a lot of UITableView tutorials out there! Hope that helps! Chris, Thank you for the Tutorial. I am totally new to the mobile app development environment. I am on Microsoft Window platform. Do I have to have Mac in order to develop the iPhone and iPad apps? Hello Rose, unfortunately you do, but some people have had success using a virtualization program like vmware to run OSX on their PC and have been able to install Xcode and build iOS apps.
Hey Melody, which version of OSX do you have? Do you have the Mac App Store? You made my day! Amazing article the effort you put in to make this article will definitely help a lot of people.
Keep it up!! Great tutorial so far. Thank you…. Followed all your parts. Eagerly waiting for part 5. Thank you again. Is there a date for part 5 release?
This is absolutely fantastic write-up! Such great detail!! Thanks Mr. Xcode Tutorial For Beginners Updated for Xcode 11 by Chris Ching Last updated September 30, This guide will demystify Xcode for you and teach you what you need to know in order to start building apps! Chapter 1 What is Xcode? Xcode requirements. Xcode 11 welcome screen. The aim is to have a root node which is the present time and then each child node is a possible action.
Then the child of each possible action is the next possible action. From there you can build a tree of every possible outcome. All that remains is to select the outcome you like.
Where you don't have all the information ie can't see your opponents cards you simulate it. By simulate I mean guess. If you can do all that you're well on the way and it's a really good exercise , there's hundreds of AI articles about, google will be your friend.
The only problem with the approach I described is it can be desperately slow but there are many clever techniques to speed it up like transposition tables, alpha-beta pruning etc How are we doing? Please help us improve Stack Overflow. Take our short survey. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Programming Technique: How to create a simple card game Ask Question. Asked 11 years, 9 months ago. Active 9 years, 6 months ago. Viewed 15k times. Also, pointers to sites where such challenges are explained would be a great resource! Thank you for your comments, answers and feedback! Improve this question. Svante Shyam Shyam 2, 7 7 gold badges 32 32 silver badges 44 44 bronze badges. You may find some helpful advice in this question: stackoverflow.
Try also searching at rosettacode. You don't need to apologize for your grammar or writing style, it's unfortunately for them a lot better than that of quite a lot of anglophones.
Steven Lott stackoverflow. I can't vouch for it, but the book appears to teach OO design by developing several casino games. Even though it uses Python, I think the emphasis in on the design thought process more than the language particulars, so you might find it useful.
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