Tekken 6 update 2011
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Tournaments for 2D fighting games held; special appearances by Japan tournament players Momochi and ChocoBlanka. Japanese publisher's sales led by 's Tekken 6 with 1. Fighting-game crossover event will not happen due to March 11 disaster in Japan. Anchor Bay Entertainment picks up rights to distribute live-action adaptation of Namco Bandai fighter in Australia and New Zealand as well. Go back to school in style with the best picks for party, portable, and laptop computer games for those late-night dorm room sessions--along with selections of the best new games Katsuhiro Harada distances himself from feature film adaptation, emphasizes that he had no supervision over "terrible" project.
Game Informer sources suggest each publisher will put out its own take on the conflict, one built on Street Fighter IV engine, the other based on Tekken 6. Find the best gaming gifts for the dads and grads on your shopping list with our latest gift guide.
Tekken 6's beat-'em-up finally gets two-player online co-op, but is it worth your time? Although my time with Tekken 6 has still been limited, I've had access to a preview version of the game that seems mostly complete, besides a lack of the online functionality. All the local modes are present, though, so I started up a brand new file in the Campaign Scenario, as well as play around with some of the character customization features included.
If you're new to the Tekken franchise, there's actually quite a bit of catching up to do. Normally a one-on-one fighting game, Tekken 6 is arguably the biggest iteration of the arcade fighter, as it comes with a massive roster, plenty of modes and some impressive character tweaking options. I myself haven't followed the various Tekken plotlines as carefully as the hardcore fans, so I won't try and explain the entire history of the "King of Iron Fist Tournament," nor will I muse over the complex relationships established between fan favorites like Jin and Kazuya.
Instead, I'm going to discuss the badass nature of one Lars Alexandersson, who punches missiles out of the air like it's his job. One of the most surprising elements of the Tekken 6 experience is the production value that went into the Scenario Campaign, which is the brawler-style mode that tosses the Tekken characters into linear states and throws wave after wave of hired goons or goon-bots at them. When I first heard about this mode, I thought it was going to be a very straight-forward affair that just served as a beat-em-up distraction to the game's primary gameplay types.
I was very wrong. Have you played Tekken 6? I myself had the pleasure of playing the game at this year's E3, where the Scenario Campaign was first shown off openly to the press.
Besides a few scattered play sessions, we haven't been able to see much more of the game or -- at the very least -- poke around in the options and see what sort of nifty things you can do. Although my time with Tekken 6 has still been limited, I've had access to a preview version of the game that seems mostly complete, besides a lack of the online functionality.
All the local modes are present, though, so I started up a brand new file in the Campaign Scenario, as well as play around with some of the character customization features included. If you're new to the Tekken franchise, there's actually quite a bit of catching up to do. Normally a one-on-one fighting game, Tekken 6 is arguably the biggest iteration of the arcade fighter, as it comes with a massive roster, plenty of modes and some impressive character tweaking options.
I myself haven't followed the various Tekken plotlines as carefully as the hardcore fans, so I won't try and explain the entire history of the "King of Iron Fist Tournament," nor will I muse over the complex relationships established between fan favorites like Jin and Kazuya. Instead, I'm going to discuss the badass nature of one Lars Alexandersson, who punches missiles out of the air like it's his job.
One of the most surprising elements of the Tekken 6 experience is the production value that went into the Scenario Campaign, which is the brawler-style mode that tosses the Tekken characters into linear states and throws wave after wave of hired goons or goon-bots at them.
When I first heard about this mode, I thought it was going to be a very straight-forward affair that just served as a beat-em-up distraction to the game's primary gameplay types.
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