Temple elemental evil windows 7
Fortunately, this lack of a party atmosphere is eased slightly by a nice-looking isometric engine and a great soundtrack. Also of note is the excellent combat system see boxout. Even if you're not used to turnbased combat in an RPG, you'll find that under all the complexity, it works surprisingly well.
However, a great combat system doesn't make a great game and there are plenty of niggles too. There's a distinct lack of information about the weapons and spells, and it would definitely have benefited from something akin to the 'Recommended' button in Neverwinter Nights.
Matters aren't helped by the multitude of bugs and annoying issues either, such as monsters spawning in walls and dodgy Al path-finding, which can suddenly leave half your group stranded down a comdor. None of these are hugely detrimental to the gameplay, but they do make it feel rather rough around the edges.
Those who grew up on pen and paper role-playing will find the combat system in The Temple Of Elemental Evil reassuringly familiar. But it's worth delving into the manual because the combat system is one of the best parts of the game. When you enter a battle, your comrades and enemies will form an orderly battle queue in the best - although not very realistic - traditions of turn-based combat. Through your characters' menu system, you can choose your method of attack which will often depend on the kind of enemy you're fighting.
You can also swap their weapon combos. This works extremely well, allowing you to focus on your individual character's attacks, use them as a team and protect your weaker party members all in one fell swoop, which is essential, as the enemy will often try and target your weakest member first.
The developers of this game know their RPG-craft. However, this is very much a minor effort from developer Troika, that was probably knocked out in a weekend to help fund bigger projects probably. Saying that, it's got plenty to recommend it. An excellent turn-based combat system gives the game much of its substance, while a capable isometric engine does a sterling job on the graphics. What's more, many of the original bugs and flaws have since been fixed by a duo of patches.
Ostler Gundigoot. No, we haven't trapped our gentlemen's parts in the cooling fan again. Those far-fetched words merely herald the arrival of another traditional fantasy RPG. Um Dinge wie die Preisgestaltung oder Updates zu diskutieren, benutze bitte unser Forum. Um technische Hilfe zu erhalten, wende dich bitte an unseren Kundendienst. Um die Rezensionen bei uns vorzeigbar und hilfreich zu halten, werden wir jede Rezension entfernen, die diesen Richtlinien oder unseren Nutzungsbedingungen widerspricht.
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As soon as I get to the menu in the game the game freezes within 5 seconds. I'll look this one up, it happened before and I fixed it somehow. Last edited: Oct 21, Templar , Oct 21, Hey guys, thanks for the tips and the welcome wishes I tried altering the.
It changes the resolution, but now the game is crashing before the main menu when the progress bar reads "initializing sector data" I changed the. I think I'm going to give that a shot and see if I can just ditch Windows all together Installed it specifically for games.
Joined: Oct 20, Messages: 72 Likes Received: 0. If you are having crash problem at start and you set custom resolution, then keep in mind that ToEE only supports resolutions up to x At least x and x are unsupported and x and x cause minor problems source , but I haven't had any problems with x that I could tell.
Ergonpandilus , Oct 24, Good point. I'm using x Thorsson , Oct 24, I never had problems with x or x The problems they speak of are related to map limits in ToEE - if the map limits the amount you can pan left, right, up, and down are less than your screen dimensions, the display will appear to shake.
We've fixed most of these where they exist in ToEE to accomodate up to x Gaear , Oct 24, I can't remember the commands to type in to the cfg file. What do I write in to change resolution? Templar , Oct 24, Look at the widescreen thread?
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